![]() ![]() Because each is effective in shutting down Dredge, the Dredge sideboard must be prepared to stop all of the threats with enough flexibility to ensure they draw the cards necessary to do so. All work very well at what they do (removing cards from a graveyard), even though they differ in how they accomplish that goal. The cards above are a mix of enchantments, artifacts, and creatures as well as a single land. Here are all the relevant Dredge hate cards:Ĭonstructing a Dredge sideboard is not very complicated, but it does require a great deal of thought to anticipate properly what cards you will see. To deal with the cards that an opponent will be boarding in, the Dredge pilot must also board in answers of their own.īut before I get into further detail regarding the sideboard, a dredge pilot must take a second to understand the cards that will be typically played against them in Games 2 and 3. Thus, the deck is built to be as fast as possible with as much threat density as can be fit into the deck. ![]() Pre-board, Dredge is built to take advantage of the fact that there are few cards that can be found in the top Classic decks that can interact with Dredge in Game 1. With that having been said, Dredge pilots must assume that their opponents will be bringing in a handful of cards to counter their strategy. Consider that 99% of Classic DEs fire with the minimum of 16 players, if simply three players choose to play Dredge, it would comprise nearly 20% of the field! Most people in Classic will take the route of the former, as opposed to the latter (likely because of how small the tournaments are, as well as how many Dredge decks are being played). There are two schools of thought when constructing your sideboard in Eternal formats like Classic: either you devote a significant chunk of your sideboard to beating Dredge, or you hope to avoid the deck in a tournament altogether. Since Dredge is a deck that breaks just about every rule in Magic, most decks simply cannot match-up with Dredge without the help of cards practically dedicated to beating it and only it. In Part 1, the Dredge archetype was described in detail, but with regards to the pre-board match-up. ![]() In the last UTV, the Dredge pilot’s pre-board strategy was discussed in detail. ![]()
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